require 'squib'
require 'game_icons'
module Icons
def self.getIcon(name, color = 'black')
return GameIcons.get(name).
recolor(fg: color, bg: 'white', fg_opacity: 1.0, bg_opacity: 0.0).
string
end
AUDIENCE = getIcon 'delapouite/person'
MUSIC = getIcon 'delapouite/musical-score'
LOVE = getIcon 'skoll/hearts'
ANGER = getIcon 'skoll/fist'
JOY = getIcon 'lorc/delighted'
SAD = getIcon 'lorc/tear-tracks'
end
VOLUMES = {
"ppp" => 1,
"pp" => 2,
"p" => 3,
"mp" => 4,
"mf" => 5,
"f" => 6,
"ff" => 7,
"fff" => 8,
}
data = Squib.csv file: 'data.csv'
Squib::Deck.new(cards: data.nrows) do
use_layout file: 'economy.yml'
use_layout file: 'layout.yml'
background color: 'white'
cut_zone
safe_zone
text layout: :title, str: data.name, ellipsize: :autoscale
# svg layout: :art, data: Icons::MUSIC
text layout: :art, align: :center, valign: :middle, str: data.traits do |embed|
embed.svg key: 'l', width: 128, height: 128, data: Icons::LOVE
embed.svg key: 'a', width: 128, height: 128, data: Icons::ANGER
embed.svg key: 'j', width: 128, height: 128, data: Icons::JOY
embed.svg key: 's', width: 128, height: 128, data: Icons::SAD
end
rect layout: :description
text layout: :description, str: data.effect.zip(data.blurb).map { |e, b|
"#{e}#{if b then "\n#{b}" end}"
} do |embed|
embed.svg key: '{A}', width: 32, height: 32, data: Icons::AUDIENCE
embed.svg key: '{l}', width: 32, height: 32, data: Icons::LOVE
embed.svg key: '{a}', width: 32, height: 32, data: Icons::ANGER
embed.svg key: '{j}', width: 32, height: 32, data: Icons::JOY
embed.svg key: '{s}', width: 32, height: 32, data: Icons::SAD
end
text layout: :volume, markup: true, str: data.volume.map { |v| "#{v} (#{VOLUMES[v]})" }
text layout: :audience, ellipsize: :autoscale, str: data.audience.map { |au| "{A}#{au}"} do |embed|
embed.svg key: '{A}', width: 48, height: 48, data: Icons::AUDIENCE
end
save format: :png
save_sheet prefix: "sheet",
columns: 5, rows: 4, trim: '0.125in', count_format: ''
end