59 lines
2.3 KiB
Markdown
59 lines
2.3 KiB
Markdown
# Ferry Follies
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A solo, passenger arranging game.
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Objective: Fill the boat with exactly 19 people as many times as possible to get everyone across the river.
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Draw three cards and place them faceup in a row.
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This is the start of the row you will be manipulating.
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Each card represents a group of people.
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Draw one card for your hand.
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Each turn, you draw the top card from the deck into your hand.
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You then have two options:
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- Play either card from your hand to either end of the row.
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You have sold them a ticket and they expect a ride!
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- Discard either card from your hand to use the card's *Discard* ability.
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The bottom of each card has an ability that can affect the line.
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*Passive* rules on the cards apply at all times.
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If an action cannot be taken (i.e. "swap two even cards" but all cards in the row are odd) the action cannot be used.
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After each move, check the row.
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If any number of adjacent cards total 19, then move them into a separate pile.
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They are Scored cards.
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## Game End
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When there are no cards left in the deck, the game is over.
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You must either play the final card or use its *Discard* ability.
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Then check for any scoring sets one more time.
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Count the number of Scored cards.
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If there are more Scored cards than cards remaining in the row and discarded, you win!
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You got most people across the river.
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---
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Cards:
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1. *Discard*: Rearrange all cards in the row.
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2. *Discard*: Swap two cards.
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3. *Discard*: Place one card from the row on top of the deck.
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4. *Discard*: Shuffle one card from the row back into the deck.
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5. *Discard*: Move a card at either end of the row to the middle.
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6. *Discard*: Shuffle two cards from the row into the deck.
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7. *Play*: Place anywhere in the row.
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8. *Discard*: Move one card to either end of the row.
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9. *Play*: Play upside down in the row as a 6, or right side up as a 9.
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10. *Discard*: Swap any two cards worth 10 or less.
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11. *Discard*: Move one card two places in the row.
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12. *Discard*: Flip one card in the row facedown. It is worth 1 point.
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13. *Passive*: A pile with this card can be completed with a score of 18 or 19.
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14. *Discard*: Discard one card from the middle of the row.
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15. *Discard*: Swap any two odd-numbered cards.
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16. *Discard*: Swap any two even-numbered cards.
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17. *Passive*: Must be played in the middle of the row.
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18. *Passive*: Worth 2 sets at the end of the game if scored. |