diff --git a/ABOUT.md b/ABOUT.md index 3c7b272..3438057 100644 --- a/ABOUT.md +++ b/ABOUT.md @@ -1,12 +1,14 @@ -My Awesome Game -=============== +Hunting Party +============= -Check out my awesome game! +Game in the style of Monster Hunter. Objective --------- +Hunters: Slay the monster threatening your village +Monster: Defend yourself and take down those pesky hunters Gameplay diff --git a/notes/original-discord-messages.md b/notes/original-discord-messages.md new file mode 100644 index 0000000..e69de29 diff --git a/notes/wpi-brainstorming.md b/notes/wpi-brainstorming.md new file mode 100644 index 0000000..0d25442 --- /dev/null +++ b/notes/wpi-brainstorming.md @@ -0,0 +1,80 @@ +- Attacks show a 5x5 grid marking the hit zone + - Attacks mark out zones they hit, player chooses one zone + - Monster attacks must be relative to the torso (deck) + - Hunter attacks are relative to the hunter + +Special effects +- Move parts/hunter + - Monster must obey specific rules (all cards touching torso 8 directions) + - Some monster attacks move the hunters that get hit +- Status effects + - Put a token on a hunter or monster part + - If N tokens would be placed, do different effects and clear + - Effects + - Poison (2): Damage when using that part/attack + - Paralyze (2): Can't attack for a turn + - Blast (3): 2 damage + - Blight: Weakness from that type while token is on + +Damage +- Defaults to 1 for all attacks +- Have elements, but those only trigger weakness/immunity + - Weakness should be used sparingly/as part of blight + +Monster Parts +- Only have so many of a type out in play at a time + - 2 claws + - 1 fang + - 1 tail + - 2 special (breath, wings) +- Identity card gives deck building restrictions (element, what kinds of specials) + - Shows how many defeated cards are necessary to enrage + +Enraged +- Deals extra damage but also takes extra damage + +Hunter cards +- Prebuilt Deck Composition + - Identity/Hunter card + - 5 Items + - 3 Weak Attacks + - 3 Strong Attacks + - 6 Special Attacks +- Items get discarded on use, attacks don't +- Healing + - Take cards from top of discard +- Movement + - Can move one space before attacking + - Some attacks move the hunter + +Buffs +- Rotate to show timing + +Classes +- Sword and Shield (Starter) + - Defense/parry/counter cards + - Slashing weapon +- Katana + - Stances add persistent buffs, but also weaknesses (movement speed, rage) + - Slashing weapon +- Chakrams + - Highly mobile, most attacks allow movement "through" the monster + - Slashing weapon +- Hammer (Starter) + - Slow, lay down self-buffs, but requires buffs to deal damage + - Blunt weapon +- Hunting Horn + - Cue up to 3 buffs, then activate them all for whole team a round + - Blunt weapon +- Leaping Staff + - Switch between ground and aerial combat + - Cards launch you in the air for N turns (acts like a buff) + - These same cards should be weak in the air, to prevent putting too many in there + - Mobile while in the air + - Blunt weapon +- Bow + - Ranged, but needs to aim (and thus get pulled in range) + - Ammo as a buff? + - Piercing weapon +- Piercing Weapon 2 +- Piercing Weapon 3 \ No newline at end of file