Jay's comments
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Jay
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> I was just typing up a long winded suggestion to have a "telegraphing its move" mechanic for the monster. 🙂 If you had it such that the monster and players are on an imaginary grid-based battlefield like battlecrest, where cards have to be at least be diagonally touching something to maintain the grid without needing a guide, then the monster plays their part cards out onto the battlefield which would make the monster physically large too since it'd be multiple cards compared to the single card players. So, the monster is shuffled into a "body" deck, which sits out on the battlefield with everything moving around it. Players attack the body as a lifedeck to kill the monster, or the parts to disable/defend against attacks (defeated parts are put back at the bottom of the deck).
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> On the monster player's turn, they activate an ability (I'll explain last), then draw a card from the monster deck (if it ever empties, you die), then optionally play a card from hand, face-up onto the battlefield in any position around the body (but you're limited to a logical number of each type of card, so if you play a "tail" part and there's already one on the battlefield, you replace it). When activating an ability, you activate any face-up part around the body and do the thing (e.g. Tail Whip: +1 damage to any players in this column or row, then move this part to an adjacent space; or Side Step: move all other part cards to different positions and activate another ability; or Savage Bite: +5 damage to an adjacent player and discard this), so when players are acting, they know the 2 or 3 things that the monster might do next.
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