Switch to Kotlin

This commit is contained in:
2019-11-05 22:15:13 -05:00
parent a680e5b88e
commit 3c034a5546
5 changed files with 45 additions and 46 deletions

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@ -1,33 +0,0 @@
package me.msoucy.ptures;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class PTures extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, 0, 0);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
img.dispose();
}
}

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@ -0,0 +1,30 @@
package me.msoucy.ptures
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
class PTures : ApplicationAdapter() {
internal lateinit var batch: SpriteBatch
internal lateinit var img: Texture
override fun create() {
batch = SpriteBatch()
img = Texture("badlogic.jpg")
}
override fun render() {
Gdx.gl.glClearColor(1f, 0f, 0f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
batch.begin()
batch.draw(img, 0f, 0f)
batch.end()
}
override fun dispose() {
batch.dispose()
img.dispose()
}
}