Switch to Kotlin
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		@@ -1,33 +0,0 @@
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package me.msoucy.ptures;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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public class PTures extends ApplicationAdapter {
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	SpriteBatch batch;
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	Texture img;
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	@Override
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	public void create () {
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		batch = new SpriteBatch();
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		img = new Texture("badlogic.jpg");
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	}
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	@Override
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	public void render () {
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		Gdx.gl.glClearColor(1, 0, 0, 1);
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		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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		batch.begin();
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		batch.draw(img, 0, 0);
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		batch.end();
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	}
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	@Override
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	public void dispose () {
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		batch.dispose();
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		img.dispose();
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	}
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}
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										30
									
								
								core/src/me/msoucy/ptures/PTures.kt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								core/src/me/msoucy/ptures/PTures.kt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
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package me.msoucy.ptures
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import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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class PTures : ApplicationAdapter() {
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    internal lateinit var batch: SpriteBatch
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    internal lateinit var img: Texture
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    override fun create() {
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        batch = SpriteBatch()
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        img = Texture("badlogic.jpg")
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    }
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    override fun render() {
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        Gdx.gl.glClearColor(1f, 0f, 0f, 1f)
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        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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        batch.begin()
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        batch.draw(img, 0f, 0f)
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        batch.end()
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    }
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    override fun dispose() {
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        batch.dispose()
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        img.dispose()
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    }
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}
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