Through stage 6
This commit is contained in:
parent
ec58d8638e
commit
645dd2e90c
@ -107,6 +107,7 @@ project(":core") {
|
||||
api "io.github.libktx:ktx-assets:$ktxVersion"
|
||||
api "io.github.libktx:ktx-collections:$ktxVersion"
|
||||
api "io.github.libktx:ktx-graphics:$ktxVersion"
|
||||
api "io.github.libktx:ktx-inject:$ktxVersion"
|
||||
api "io.github.libktx:ktx-log:$ktxVersion"
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,33 @@
|
||||
package me.msoucy.ptures
|
||||
|
||||
import com.badlogic.gdx.assets.AssetManager
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.g2d.Batch
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import ktx.app.KtxGame
|
||||
import ktx.app.KtxScreen
|
||||
import ktx.inject.Context
|
||||
import me.msoucy.ptures.screens.LoadingScreen
|
||||
|
||||
class PTures : KtxGame<KtxScreen>() {
|
||||
val batch by lazy { SpriteBatch() }
|
||||
val font by lazy { BitmapFont() }
|
||||
val assets = AssetManager()
|
||||
private val context = Context()
|
||||
|
||||
override fun create() {
|
||||
addScreen(LoadingScreen(this))
|
||||
context.register {
|
||||
bindSingleton(this@PTures)
|
||||
bindSingleton<Batch>(SpriteBatch())
|
||||
bindSingleton(BitmapFont())
|
||||
bindSingleton(AssetManager())
|
||||
bindSingleton(OrthographicCamera().apply { setToOrtho(false, 800f, 480f) })
|
||||
addScreen(LoadingScreen(inject(), inject(), inject(), inject(), inject()))
|
||||
}
|
||||
setScreen<LoadingScreen>()
|
||||
super.create()
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
batch.dispose()
|
||||
font.dispose()
|
||||
assets.dispose()
|
||||
context.dispose()
|
||||
super.dispose()
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,10 @@ package me.msoucy.ptures.screens
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.assets.AssetManager
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.g2d.Batch
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont
|
||||
import com.badlogic.gdx.math.MathUtils
|
||||
import com.badlogic.gdx.math.Rectangle
|
||||
import com.badlogic.gdx.math.Vector3
|
||||
@ -18,16 +21,18 @@ import me.msoucy.ptures.*
|
||||
|
||||
private val log = logger<GameScreen>()
|
||||
|
||||
class GameScreen(val game: PTures) : KtxScreen {
|
||||
class GameScreen(private val batch: Batch,
|
||||
private val font: BitmapFont,
|
||||
assets: AssetManager,
|
||||
private val camera: OrthographicCamera) : KtxScreen {
|
||||
|
||||
private val dropImage = game.assets[TextureAtlasAssets.Game].findRegion("drop")
|
||||
private val bucketImage = game.assets[TextureAtlasAssets.Game].findRegion("bucket")
|
||||
private val dropSound = game.assets[SoundAssets.Drop]
|
||||
private val rainMusic = game.assets[MusicAssets.Rain].apply { isLooping = true }
|
||||
private val dropImage = assets[TextureAtlasAssets.Game].findRegion("drop")
|
||||
private val bucketImage = assets[TextureAtlasAssets.Game].findRegion("bucket")
|
||||
private val dropSound = assets[SoundAssets.Drop]
|
||||
private val rainMusic = assets[MusicAssets.Rain].apply { isLooping = true }
|
||||
|
||||
// The camera ensures we can render using our target resolution of 800x480
|
||||
// pixels no matter what the screen resolution is.
|
||||
private val camera = OrthographicCamera().apply { setToOrtho(false, 800f, 480f) }
|
||||
private val bucket = Rectangle(800f / 2f - 64f / 2f, 20f, 64f, 64f)
|
||||
private val touchPos = Vector3()
|
||||
private val raindropsPool = pool { Rectangle() }
|
||||
@ -45,11 +50,11 @@ class GameScreen(val game: PTures) : KtxScreen {
|
||||
camera.update()
|
||||
|
||||
// tell the SpriteBatch to render in the coordinate system specified by the camera.
|
||||
game.batch.projectionMatrix = camera.combined
|
||||
batch.projectionMatrix = camera.combined
|
||||
|
||||
// begin a new batch and draw the bucket and all drops
|
||||
game.batch.use { batch ->
|
||||
game.font.draw(batch, "Drops Collected: " + dropsGathered, 0f, 480f)
|
||||
batch.use { batch ->
|
||||
font.draw(batch, "Drops Collected: " + dropsGathered, 0f, 480f)
|
||||
batch.draw(bucketImage, bucket.x, bucket.y, bucket.width, bucket.height)
|
||||
activeRaindrops.forEach { r -> batch.draw(dropImage, r.x, r.y) }
|
||||
}
|
||||
|
@ -1,34 +1,37 @@
|
||||
package me.msoucy.ptures.screens
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.assets.AssetManager
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.g2d.Batch
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont
|
||||
import ktx.app.KtxScreen
|
||||
import ktx.graphics.use
|
||||
import me.msoucy.ptures.*
|
||||
|
||||
class LoadingScreen(val game: PTures) : KtxScreen {
|
||||
private val camera = OrthographicCamera().apply {
|
||||
setToOrtho(false, 800f, 480f)
|
||||
}
|
||||
|
||||
class LoadingScreen(private val game: PTures,
|
||||
private val batch: Batch,
|
||||
private val font: BitmapFont,
|
||||
private val assets: AssetManager,
|
||||
private val camera: OrthographicCamera) : KtxScreen {
|
||||
override fun render(delta: Float) {
|
||||
// Continue loading assets
|
||||
game.assets.update()
|
||||
assets.update()
|
||||
|
||||
camera.update()
|
||||
game.batch.projectionMatrix = camera.combined
|
||||
batch.projectionMatrix = camera.combined
|
||||
|
||||
game.batch.use {
|
||||
game.font.draw(it, "Welcome to Drop!!! ", 100f, 150f)
|
||||
if (game.assets.isFinished) {
|
||||
game.font.draw(it, "Tap anywhere to begin!", 100f, 100f)
|
||||
batch.use {
|
||||
font.draw(it, "Welcome to Drop!!! ", 100f, 150f)
|
||||
if (assets.isFinished) {
|
||||
font.draw(it, "Tap anywhere to begin!", 100f, 100f)
|
||||
} else {
|
||||
game.font.draw(it, "Loading assets...", 100f, 100f)
|
||||
font.draw(it, "Loading assets...", 100f, 100f)
|
||||
}
|
||||
}
|
||||
|
||||
if (Gdx.input.isTouched && game.assets.isFinished) {
|
||||
game.addScreen(GameScreen(game))
|
||||
if (Gdx.input.isTouched && assets.isFinished) {
|
||||
game.addScreen(GameScreen(batch, font, assets, camera))
|
||||
game.setScreen<GameScreen>()
|
||||
game.removeScreen<LoadingScreen>()
|
||||
dispose()
|
||||
@ -36,8 +39,8 @@ class LoadingScreen(val game: PTures) : KtxScreen {
|
||||
}
|
||||
|
||||
override fun show() {
|
||||
MusicAssets.values().forEach { game.assets.load(it) }
|
||||
SoundAssets.values().forEach { game.assets.load(it) }
|
||||
TextureAtlasAssets.values().forEach { game.assets.load(it) }
|
||||
MusicAssets.values().forEach { assets.load(it) }
|
||||
SoundAssets.values().forEach { assets.load(it) }
|
||||
TextureAtlasAssets.values().forEach { assets.load(it) }
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user