Import LibGDX project

This commit is contained in:
2019-11-05 22:04:23 -05:00
commit a680e5b88e
62 changed files with 1135 additions and 0 deletions

38
desktop/build.gradle Normal file
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apply plugin: "kotlin"
sourceCompatibility = 1.7
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../android/assets"]
project.ext.mainClassName = "me.msoucy.ptures.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets")
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(type: Jar) {
manifest {
attributes 'Main-Class': project.mainClassName
}
from {
configurations.compileClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}
dist.dependsOn classes

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package me.msoucy.ptures.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import me.msoucy.ptures.PTures;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new PTures(), config);
}
}