Start creating skill system
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buildscript {
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ext.kotlinVersion = '1.3.50'
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ext.kotlinVersion = '1.3.60'
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repositories {
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mavenLocal()
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@ -25,7 +25,7 @@ allprojects {
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gdxVersion = '1.9.10'
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roboVMVersion = '2.3.7'
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box2DLightsVersion = '1.4'
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ashleyVersion = '1.7.0'
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ashleyVersion = '1.7.3'
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aiVersion = '1.8.0'
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ktxVersion = '1.9.10-b2'
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}
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41
core/src/me/msoucy/ptures/model/Creature.kt
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core/src/me/msoucy/ptures/model/Creature.kt
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package me.msoucy.ptures.model
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import com.badlogic.gdx.math.MathUtils.clamp
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class Stats(var atk : Int, var def : Int, var spd : Int, var hp : Int)
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class Creature {
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var genes = Stats(5,5,5,5)
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var growth = Stats(5,5,5,5)
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var level = 1
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var currentHp = 1
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val statuses = mutableListOf<Status>()
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val atk : Int get() = statFormula(genes.atk, growth.atk)
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val def : Int get() = statFormula(genes.atk, growth.atk)
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val spd : Int get() = statFormula(genes.atk, growth.atk)
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val maxHp : Int get() = statFormula(genes.atk, growth.atk)
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fun apply(dmg : Damage) {
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currentHp = clamp(currentHp - dmg.power, 0, maxHp)
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}
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fun addStatus(status : Status) {
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if(status !in statuses)
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{
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statuses.add(status)
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status.onAdd(this)
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}
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}
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fun removeStatus(status : Status) {
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statuses.remove(status)
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}
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fun fullHeal() {
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currentHp = maxHp
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statuses.clear()
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}
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private fun statFormula(gene : Int, growth : Int) = (2 * gene + growth) * level / 100 + 5
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}
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13
core/src/me/msoucy/ptures/model/Engine.kt
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core/src/me/msoucy/ptures/model/Engine.kt
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package me.msoucy.ptures.model
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class Engine(vararg val creatures : Creature) {
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init {
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assert(creatures.isNotEmpty())
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}
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var currentCreature = 0
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val attacker : Creature get() {
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return creatures[currentCreature]
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}
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}
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72
core/src/me/msoucy/ptures/model/Skills.kt
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core/src/me/msoucy/ptures/model/Skills.kt
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package me.msoucy.ptures.model
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@DslMarker
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annotation class SkillMarker
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enum class Target {
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Selected,
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Self,
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Others,
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Opponents,
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All
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}
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enum class Attribute {
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Neutral,
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Stone,
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Fire,
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Water,
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Air,
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Wood
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}
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class Damage(val power : Int) {
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var target = Target.Selected
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var accuracy = 100
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}
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@SkillMarker
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class Skill(val name : String, val attribute : Attribute) {
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val preSteps = mutableListOf<Pair<Status, Target>>()
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val damageSteps = mutableListOf<Damage>()
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val postSteps = mutableListOf<Pair<Status, Target>>()
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fun damage(power : Int, block : Damage.() -> Unit = {}) {
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val d = Damage(power)
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d.block()
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damageSteps.add(d)
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}
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fun addStatus(status : Status, target : Target = Target.Selected) {
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postSteps.add(Pair(status, target))
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}
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}
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fun skill(name : String, attribute : Attribute = Attribute.Neutral, block : Skill.() -> Unit) : Skill {
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val ret = Skill(name, attribute)
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ret.block()
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return ret
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}
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val Tackle = skill("Tackle") {
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damage(20)
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}
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val DoubleKick = skill("Double Kick") {
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repeat(2) {
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damage(35) {
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accuracy = 85
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}
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}
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}
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val DoubleEdge = skill("Double Edge") {
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damage(20)
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damage(10) {
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target = Target.Self
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}
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}
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val Fly = skill("Fly") {
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addStatus(Flying(), Target.Self)
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}
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core/src/me/msoucy/ptures/model/Status.kt
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core/src/me/msoucy/ptures/model/Status.kt
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package me.msoucy.ptures.model
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sealed class Status {
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open fun onAdd(creature : Creature) {
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// Do nothing
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}
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open fun onTurnEnd(engine : Engine) {
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// Do nothing by default
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}
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}
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sealed class VisibleStatus(val label : String = "") : Status()
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sealed class CountdownStatus(var turns : Int) : Status()
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{
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override fun onTurnEnd(engine : Engine) {
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turns--
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if(turns == 0) {
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onCountdownReached(engine)
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engine.attacker.removeStatus(this)
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}
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}
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open fun onCountdownReached(engine : Engine) {
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}
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}
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object KnockedOut : VisibleStatus("ko")
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object Burned : VisibleStatus("burned") {
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override fun onTurnEnd(engine : Engine) {
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// Deal a small amount of damage
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}
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}
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object Stunned : VisibleStatus("stunned")
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object Poisoned : VisibleStatus("poisoned")
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class Flying : CountdownStatus(1) {
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override fun onCountdownReached(engine: Engine) {
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super.onCountdownReached(engine)
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}
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}
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