4.1 KiB
Beyond the Veil
Slannon wakes up in a deserted city, finding a few other people in similar situations. While trying to find out what's going on, they accidentally connect telepathically. The group locates a tower, and upon entering are greeted by a group of people calling themselves the Weavers. The group is informed of the Veil between Earth and the world they are in, which has been dubbed Psith. The group develop their powers, becoming Class Two of the Weavers. On their first journey out, to pick up a newly-discovered Traveller, they're ambushed by a group that calls themselves the Piercers. Slannon and a few others are taken captive. The Piercers have gathered a large number of missing Travellers. By forcing them to use their powers together, they hope to weaken the Veil enough in one area that they can summon something to Psith. Slannon and Class Two reach out to the others, creating a rainbow circle of energy. Mira is used as the focal point to channel the circle's energy into a single spell, ripping a hole in the air. Mira and the Piercers fall through, replaced with a solid crystal of mana. With the Piercers gone, the rest of the Travellers are freed. Class Two stages a funeral for Mira, while Class One focuses on sending the others home and repairing the Veil.
Piercing the Veil
Prequel to Beyond the Veil Lazarro lives in a house that has long been considered to be haunted. On Halloween night, he finds himself following a ghost, who leads him to Psith through the weakening in the Veil. He and his friends, including Rasputin, find out that a local politician has been gathering forces in Psith, and plan on using their telepathic powers to push his bid for President. How do they find out? Laz is searching for a way to stop him, when he stumbles upon an entrance to one of the strange Towers that dot Psith. Upon entering, he activates it, waking one of the last guardians from a previous generation of Travellers, who teaches him and his friends how to control their powers - including, most importantly, how to go home at will. Jacobs stages an attack on the group, who take refuge in the tower. Laz manages to find a room in the tower that channels energy into the Veil. Rasputin and Laz combine their powers to form a sphere of influence, drawing energy from the area around them and condensing it into a hardened form of the Veil directly in Jacobs' mind. Unable to control his powers, the staff is released. Jacobs is trapped in Psith, unable to cross back to Earth. The battle drew energy from the entire Veil, weakening it worldwide and causing several thousand people (one in a million) to flip over to Psith all at once. Laz and Rasp vow to find the people they Flipped, and to repair the veil to prevent magic from causing that sort of temptation and problem on Earth.
Raising the Veil
Final adventure Slannon mourns Mira's passing Slannon is reading in the Tower's library, and discovers that the point of the Towers is to be able to control the Veil. The tower can only be fully controlled by a Worldwalker - Mira Jacobs returns, advising a new group of Piercers. He is betrayed, when the Piercers reveal that they want to stage all out war on Earth, considering themselves superior. As a non-Traveller, they consider him expendable Weavers are dispatched when Piercers begin their attack on Earth. Mira's mana crystal is stolen and used to fuel a psychic attack on Earth, knocking out the majority of the non-Travellers on Earth Slannon and the class pool their energy to create a second mana crystal Slannon uses the second crystal to travel through time, plucking Mira from the moment that she fell through the spell in Beyond the Veil, dropping it on the trip back There is only one crystal the whole time, that crystal from the future travels to the past, to get stolen The piercers have a Worldwalker and use them to spread the psychic attack to everyone on Earth, by interfacing with a Tower and using the Veil as a carrier This kills Jacobs, as he has a solid part of the Veil in his skull Result: the Veil is completely removed, allowing people to cross from Earth to Psith freely, but without gaining powers in the process