Feedback results
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		@@ -19,6 +19,9 @@ Choose one element to be the one placed, and the other to decide the direction i
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> This means that the players can place a Fire to the top-right of a filled hex,
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> or a Light below a filled hex.
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If you are unable to place either element in any direction, you must nullify (cross out) an empty hex instead.
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Nullified hexes count as being filled, but have no element associated.
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If either of the following elements are touching, cross them out.
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They have nullified each other.
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For reference, these pairs are on the nexus cards.
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@@ -27,7 +30,7 @@ For reference, these pairs are on the nexus cards.
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- Fire and Water
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- Earth and Air
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When all 15 mana cards have been flipped, the festival is over.
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When all 15 mana cards have been flipped twice, the festival is over.
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See how the audience liked your display with the following rules.
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Do not count nullified elements.
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@@ -37,14 +40,19 @@ Do not count nullified elements.
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    - Darkness tries to swallow everything
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- Fire = 2 points for each connection between adjacent fire hexes
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    - Fire grows and burns
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- Water = 3 times length for straight line of 3 or more
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- Water = 3 points for each in longest path
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    - Water flows like a river
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- Earth = 4 points for each cluster of 3
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- Earth = 4 points for each triangular cluster
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    - Earth is solid and clustered together
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- Air = 3 points per hex in the longest path
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- Air = 4 points for every fork in the line
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    - Air is flowing
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- Harmonic Convergence = flower or line of all 6 elements = 10 points
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Advanced scoring conditions:
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- Harmonic Convergence = flower or line of all 6 elements = 15 points
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    - Perfect convergence of elements puts on a flashy show
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- Void = flower of nullified hexes = 10 points
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    - Making good use of negative space
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The highest scoring display wins the festival!
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In case of a tie, use the scores for the individual elements, in clockwise order starting from the top.
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@@ -3,10 +3,10 @@ require 'squib'
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element_descs = {
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  "light" => "3 per cluster",
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  "dark" => "3 each after first in clusters",
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  "fire" => "2 points per connected pair",
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  "water" => "3 times length for straight line of 3+",
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  "fire" => "2 points per connection between hexes",
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  "water" => "3 points for each in longest path",
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  "earth" => "4 per triangle cluster",
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  "air" => "3 points for each curve in line"
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  "air" => "4 points for every fork in line"
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}
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Squib::Deck.new(cards: 18, layout: 'layout.yml', width: '3.5in', height: '2.5in') do
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@@ -37,8 +37,10 @@ Squib::Deck.new(cards: 6, width: '3in', height: '4in') do
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  svg x: '0.5in', y: '0.5in', width: '2.0in', height: '2.0in', file: 'images/hexgrid.svg'
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  text x: '0.5in', y: '2.75in', width: '2in', height: '0.5in', str: 'Scoring', align: :center
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  (0..6).each do |i|
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    rect x: inches(0.5) + i * inches(2.0/7.0), y: '3.0in', width: '0.25in', height: '0.25in'
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  syms = %w(light dark fire water earth air)
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  (0..5).each do |i|
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    svg x: inches(0.5) + i * inches(2.0/7.0), y: '3.0in', width: '0.25in', height: '0.25in',
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        file: "images/#{syms[i]}.svg"
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    rect x: inches(0.5) + i * inches(2.0/7.0), y: '3.25in', width: '0.25in', height: '0.25in'
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  end
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  star x: inches(0.5) + 6 * inches(2.0/7.0) + inches(0.125), y: '3.125in',
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								2022/05-gencant/plays/Feedback.md
									
									
									
									
									
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							@@ -0,0 +1,9 @@
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Luke
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    "Directional stuff" hardest to wrap head around
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    Cancelation good, maybe suggest playing without for the first game
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    Compass rose for the elements?
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        It *is* cool that it reuses the board as a compass
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    Ignored certain elements, which helped him focus
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        Elk in Cascadia
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    Scoring was familiar and straightforward
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    Put symbols directly scoring sheet
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