Through stage 4

This commit is contained in:
Matt Soucy 2019-11-05 23:12:12 -05:00
parent d1700f186b
commit 37691d64ba
11 changed files with 122 additions and 50 deletions

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@ -0,0 +1,20 @@
game.png
size: 256,128
format: RGBA8888
filter: Nearest,Nearest
repeat: none
bucket
rotate: false
xy: 2, 2
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
drop
rotate: false
xy: 70, 2
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1

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@ -104,7 +104,9 @@ project(":core") {
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
api "org.jetbrains.kotlin:kotlin-stdlib:$kotlinVersion"
api "io.github.libktx:ktx-app:$ktxVersion"
api "io.github.libktx:ktx-assets:$ktxVersion"
api "io.github.libktx:ktx-collections:$ktxVersion"
api "io.github.libktx:ktx-graphics:$ktxVersion"
api "io.github.libktx:ktx-log:$ktxVersion"
}
}

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@ -0,0 +1,32 @@
package me.msoucy.ptures
import com.badlogic.gdx.assets.AssetManager
import com.badlogic.gdx.audio.Music
import com.badlogic.gdx.audio.Sound
import com.badlogic.gdx.graphics.g2d.TextureAtlas
import ktx.assets.getAsset
import ktx.assets.load
// sounds
enum class SoundAssets(val path: String) {
Drop("sounds/drop.wav")
}
inline fun AssetManager.load(asset: SoundAssets) = load<Sound>(asset.path)
inline operator fun AssetManager.get(asset: SoundAssets) = getAsset<Sound>(asset.path)
// music
enum class MusicAssets(val path: String) {
Rain("music/rain.mp3")
}
inline fun AssetManager.load(asset: MusicAssets) = load<Music>(asset.path)
inline operator fun AssetManager.get(asset: MusicAssets) = getAsset<Music>(asset.path)
// texture atlas
enum class TextureAtlasAssets(val path: String) {
Game("images/game.atlas")
}
inline fun AssetManager.load(asset: TextureAtlasAssets) = load<TextureAtlas>(asset.path)
inline operator fun AssetManager.get(asset: TextureAtlasAssets) = getAsset<TextureAtlas>(asset.path)

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@ -1,25 +1,27 @@
package me.msoucy.ptures
import com.badlogic.gdx.assets.AssetManager
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import ktx.app.KtxGame
import ktx.app.KtxScreen
import me.msoucy.ptures.screens.MainMenuScreen
import me.msoucy.ptures.screens.LoadingScreen
class PTures : KtxGame<KtxScreen>() {
val batch by lazy { SpriteBatch() }
// use LibGDX's default Arial font
val font by lazy { BitmapFont() }
val assets = AssetManager()
override fun create() {
addScreen(MainMenuScreen(this))
setScreen<MainMenuScreen>()
addScreen(LoadingScreen(this))
setScreen<LoadingScreen>()
super.create()
}
override fun dispose() {
batch.dispose()
font.dispose()
assets.dispose()
super.dispose()
}
}

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@ -3,7 +3,6 @@ package me.msoucy.ptures.screens
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.math.MathUtils
import com.badlogic.gdx.math.Rectangle
import com.badlogic.gdx.math.Vector3
@ -12,14 +11,18 @@ import com.badlogic.gdx.utils.TimeUtils
import ktx.app.KtxScreen
import ktx.collections.iterate
import ktx.graphics.use
import me.msoucy.ptures.PTures
import ktx.log.logger
import me.msoucy.ptures.*
private val log = logger<GameScreen>()
class GameScreen(val game: PTures) : KtxScreen {
private val dropImage = Texture(Gdx.files.internal("images/drop.png"))
private val bucketImage = Texture(Gdx.files.internal("images/bucket.png"))
private val dropSound = Gdx.audio.newSound(Gdx.files.internal("sounds/drop.wav"))
private val rainMusic = Gdx.audio.newMusic(Gdx.files.internal("music/rain.mp3")).apply { isLooping = true }
private val dropImage = game.assets[TextureAtlasAssets.Game].findRegion("drop")
private val bucketImage = game.assets[TextureAtlasAssets.Game].findRegion("bucket")
private val dropSound = game.assets[SoundAssets.Drop]
private val rainMusic = game.assets[MusicAssets.Rain].apply { isLooping = true }
// The camera ensures we can render using our target resolution of 800x480
// pixels no matter what the screen resolution is.
private val camera = OrthographicCamera().apply { setToOrtho(false, 800f, 480f) }
@ -75,8 +78,10 @@ class GameScreen(val game: PTures) : KtxScreen {
// effect also
raindrops.iterate { raindrop, iterator ->
raindrop.y -= 200 * delta
if (raindrop.y + 64 < 0)
if (raindrop.y + 64 < 0) {
iterator.remove()
log.debug { "Missed a raindrop!" }
}
if (raindrop.overlaps(bucket)) {
dropsGathered++
@ -91,11 +96,4 @@ class GameScreen(val game: PTures) : KtxScreen {
rainMusic.play()
spawnRaindrop()
}
override fun dispose() {
dropImage.dispose()
bucketImage.dispose()
dropSound.dispose()
rainMusic.dispose()
}
}

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@ -0,0 +1,43 @@
package me.msoucy.ptures.screens
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.OrthographicCamera
import ktx.app.KtxScreen
import ktx.graphics.use
import me.msoucy.ptures.*
class LoadingScreen(val game: PTures) : KtxScreen {
private val camera = OrthographicCamera().apply {
setToOrtho(false, 800f, 480f)
}
override fun render(delta: Float) {
// Continue loading assets
game.assets.update()
camera.update()
game.batch.projectionMatrix = camera.combined
game.batch.use {
game.font.draw(it, "Welcome to Drop!!! ", 100f, 150f)
if (game.assets.isFinished) {
game.font.draw(it, "Tap anywhere to begin!", 100f, 100f)
} else {
game.font.draw(it, "Loading assets...", 100f, 100f)
}
}
if (Gdx.input.isTouched && game.assets.isFinished) {
game.addScreen(GameScreen(game))
game.setScreen<GameScreen>()
game.removeScreen<LoadingScreen>()
dispose()
}
}
override fun show() {
MusicAssets.values().forEach { game.assets.load(it) }
SoundAssets.values().forEach { game.assets.load(it) }
TextureAtlasAssets.values().forEach { game.assets.load(it) }
}
}

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@ -1,30 +0,0 @@
package me.msoucy.ptures.screens
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.OrthographicCamera
import ktx.app.KtxScreen
import ktx.graphics.use
import me.msoucy.ptures.PTures
class MainMenuScreen(val game: PTures) : KtxScreen {
private val camera = OrthographicCamera().apply {
setToOrtho(false, 800f, 480f)
}
override fun render(delta: Float) {
camera.update()
game.batch.projectionMatrix = camera.combined
game.batch.use {
game.font.draw(it, "Welcome to Drop!!! ", 100f, 150f)
game.font.draw(it, "Tap anywhere to begin!", 100f, 100f)
}
if (Gdx.input.isTouched) {
game.addScreen(GameScreen(game))
game.setScreen<GameScreen>()
game.removeScreen<MainMenuScreen>()
dispose()
}
}
}

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@ -1,5 +1,6 @@
package me.msoucy.ptures.desktop
import com.badlogic.gdx.Application
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import me.msoucy.ptures.PTures
@ -7,7 +8,11 @@ import me.msoucy.ptures.PTures
object DesktopLauncher {
@JvmStatic
fun main(arg: Array<String>) {
val config = LwjglApplicationConfiguration()
LwjglApplication(PTures(), config)
val config = LwjglApplicationConfiguration().apply {
title = "Drop"
width = 800
height = 480
}
LwjglApplication(PTures(), config).logLevel = Application.LOG_DEBUG
}
}